Last time out I made a few general points about the value of clearly defined processes, particularly when you’re employing sub-contractors (or in my case, when you are the sub-contractor).
As part of that post, I mentioned Michael E. Gerber, and his rather long-winded but very interesting book “E-Myth Revisited.” This got me thinking about Gerber’s insistence that every business treat itself as a “franchise”, by defining clear, simple, and easily replicated steps for everything.
The general idea is not to turn your friendly neighbourhood web agency into the pixel-pushing equivalent of McDonalds, with millions of identical branches around the world, but to minimise your reliance upon skilled individuals. By making your systems do the hard work, the entire business won’t fall apart if your entire staff has an off day. Plus, when you need to find a new employee, you aren’t under pressure to find (and pay through the nose for) the best of the best in order for your business to succeed.
So how does this fit in with the role of the designer? Pretty well, in my opinion.
Many designers would balk at the thought that a set of simple processes could level the playing field between someone who is naturally gifted, and someone considerably less talented. So before I get thrown out of the Guild of Designers (or Gods, as we like to be known), let me make it clear that I’m not suggesting that systems are a replacement for creativity.
Instead, what I am saying is that good systems actively facilitate creativity. Here’s how:
Design is nothing more than creative problem-solving. In order to solve a problem, you first need to clearly define and understand it. You need to know what the constraints are, and what the criteria for success will be. A clearly defined system can help you do that.
Most web sites need to address at least a couple of problems for which tried-and-tested solutions already exist. A system (in conjunction with your code and / or design library) can provide solutions to these common problems, and ensure consistently high quality, by removing the need (or temptation) to reinvent the wheel for every project.
Sadly, design isn’t (just) about sitting around sipping frothy coffee, and waiting for inspiration to strike. It’s about systematically working through problems, and – more often than not – slogging it out. Sure, there are little moments of “inspiration” in every project, but they’re generally a result of persistence and hard work.
Good processes provide (sometimes only subconscious) reassurance that the project as a whole is under control, enabling the designer to focus his full attention on the problem in hand, which naturally leads to better solutions.
Franchising your design process won’t remove the need for creativity and design ability, but it will make the whole job easier, and produce more consistent results.
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