Call now on 0845 053 3139 Mon–Fri, 9am–5pm
The government here in the UK has been running a series of adverts of late, designed to encourage us all to be a little less wasteful, and little more mindful of our impact on the environment.
Similar campaigns have been run in the past with the slogan “Reduce, Reuse, Recycle”, a catchy little piece of alliteration that neatly sums up the three-pronged assault on us irresponsible consumers.
It occurred to me that this slogan could serve equally well (with some slight shoe-horning) as a description of how to run a profitable web design business, particularly when faced with small budgets and tight deadlines.
Doing stuff takes time. Hardly a revelatory statement, I’m sure you’ll agree, but a difficult one to contest. It therefore follows, quite logically, that doing less “stuff” will take less time.
Impressive reasoning, and one which can make all the difference between profit and loss.
Some web companies wouldn’t know a decent project specification if it dressed in a RaRa skirt and sang the “I’m a pretty project spec, who are you?” song.
However, if you’re not working at such a company an easy way to reduce the amount of work involved in a project is to cut out some of the non-essential documentation (note the use of the phrase “non-essential”, I’m not suggesting you skimp on the contracts here).
Smaller projects (with smaller budgets) will generally require less documentation anyway, but some companies will still insist on following a process that has been designed to meet the demands of a much larger project. A standard working methodology is great, and I would heartily recommend that you clearly define and implement your own, but a little bit of flexibility is required in order for it to work well across different types of projects.
Why not try something a bit different for smaller projects?
Try stating the project objectives and deliverables on a single sheet of A4, for example. If you can’t manage it, don’t just decrease the font size; ask yourself why you can’t. More often than not it’s because either you or the client (or both) don’t really know what the project objectives and deliverables are, and you’re just trying to ramble your way out of trouble.
If you truly understand a concept or requirement, you can usually express it very succinctly, so this is a good litmus test.
Alternatively, try using Basecamp, or some other project collaboration software, and let your correspondence with the client act as the documentation.
The high stakes poker was starting to get out of hand
I’ve never been the sort of person who routinely presents a client with three, four, or more designs for a project.
My personal experience of such situations has been almost wholly negative, as the client invariably falls in love with the rather cruddy design you rustled together to make up the numbers, or adopts a Pick ‘n’ Mix attitude in an attempt to make their own “Best Of” design.
However, if you’re in the habit of presenting a client with several alternative designs for a project, here’s an idea for you: don’t.
Make sure that your contract (you do have a contract, right?) clearly states what the client will be getting (one design, two rounds of revisions, for example), and budget accordingly. If the client wants half-a-dozen alternatives, that’s fine, just as long as he’s happy to pay for them.
This may sound a trifle unreasonable (or impractical) to those of you used to the “buffet” approach, but there’s a very strong argument why it’s a good idea.
The author, not looking his best
Producing multiple designs for a single project inevitably means a lot of wasted time, effort, and money. The client gets more options from which to choose, which usually means more back-and-forth with tweaks and revisions, a much longer decision-making process, and a final design which resembles a Frankenstein’s Monster of the various initial concepts.
More than that though, by producing multiple designs, you (as a designer) are effectively shirking your responsibilities, and palming them off onto somebody without the training or knowledge to take up your slack.
Designing is all about making a series of decisions in order to arrive at a solution that fulfills the stated requirements. Your client has employed you to make these decisions because he isn’t trained to make them himself. If you decide to foist the decision-making process back onto the client, not only are you inviting disaster, you’re also failing him by not providing the service for which you were employed.
Sure, some clients like to contribute heavily (to put it politely) to a design, but that can be largely avoided by working with clients who respect your abilities and judgement (which is another topic altogether).
So, keep it simple. Fewer designs mean more design decisions being made by the designer, less confusion for the client, reduced costs, and a smoother-running project.
Building a library of reusable elements is essential if you want to make a profit on projects with a tight budget, whilst maintaining a high level of quality.
With a bit of thought, pretty much every stage of a project can be abstracted to yield useful library elements. Here are a few ideas:
My current backlog of CSS books
Building a decent library takes time, and more than a little effort. Most of us (myself included) will usually find ourselves hunting through old Photoshop documents and source files instead, looking for an element that “I know is in here somewhere.”
It’s worth the effort though, and it’s also worth remembering that the less time you spend on the tedious repetitive stuff, the more time you get to spend focusing on producing an excellent design for your client, which means everyone wins.
I’ve had clients who’ve objected to the idea that I may be using library elements (particularly UI elements) on their project, but I always felt that they were missing the point somewhat.
A client can pay me to re-create from scratch common elements that I’ve produced a hundred times before, or they can pay me to focus on creating a final product that is specific to their requirements, and helps their business to achieve it’s goals. Either way they’re paying for my time, but the latter strikes me as being much the better deal.
Sometimes it can be difficult to make money on a project, especially if the budget is tight. By following the ideas outlined above, and being open and honest with my clients, I’ve found that I can continue to run a profitable web design business without compromising quality or customer satisfaction.
I hope this post helps you to do the same.
We build successful online businesses using a patented combination of wit, cunning, and code. Guile may cost extra.
Get in touch to find out how we can make your online business a success.
Copyright © 1999 - 2007, Manifest New Media Limited, All Rights Reserved.
Manifest New Media Limited is Registered in England and Wales, No. 6142529. Registered office: 1 Alandale, Goddard Avenue, Hull, HU5 2BJ.
In times of desperation, there's always our sitemap.